I oversaw the development of the game as Creative Director, designing User Interfaces, animating cut scenes and delivering key artworks, both for in-game and promotional purposes.



Creative Director



Lead Artist & UI/UX Designer
Lead the artistic style of the game's in-game and promotional artworks. Designed User Interfaces from scratch to prototyping and full completion in Unity. Animated the majority of in-game cutscenes and helped design the Physical Deluxe Edition of the game, sold in stores such as Game & Gamestop.
Planned, structured and delivered all User Interfaces in the game, designing all the game's iconography and layout composition. My approach to the design was with an accessibility-first mindset, ensuring a variety of players can enjoy this unique experience.



Lead UI/UX Designer
Coming late 2026...
Developed multiple UI Screens and assets for this mobile title, during the early stages of development. Lead the visual marketing campaign for the soft launch, with advertisements, trailers and banners.





